﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Lt.Engine.Data;
using Lt.Engine.Sampling;
using Lt.Engine.Scene;
using RayDen.Library.Components;
using RayDen.Library.Components.Surface;
using RayDen.Library.Entity.Scene;
using RayDen.RayEngine.Data;

namespace Lt.Engine
{
    public class LtScene
    {

        private SceneGeometryInfo sceneGeoInfo;
        protected internal SceneDataInfo sceneData;

        protected internal LtSceneObject[] Objects;
        protected internal LtSceneObject[] Intersectables;


        protected internal LtGeoObject[] Geometry;
        protected internal LtVolume[] Volumes;
        protected internal LtLightsource[] Lights;
        protected internal LtCamera[] Cameras;

        public SolidMaterial[] surfaceMaterials;


        public void Populate()
        {
            
        }
    }
}
